Fortune Hunters guide

Commands Guide

Search all 40 player-facing slash commands. Every card remains visible in the HTML before JavaScript runs.

Commands Guide artwork
/tutorial command icon
Getting Started

/tutorial

Interactive onboarding with buttons and pages that explains the first loop.

Use
Use `/tutorial`, choose Quick Start or Extended Intro, then read through the optional guide.
New player timing
The tutorial is optional. EnergyRegen starts unlocked for free.
Requirements
None. `/play` creates your profile automatically if needed.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Explains the first loop and points players toward `/play`, `/hunt`, `/open`, `/daily`, and `/help`.
/play command icon
Getting Started

/play

Creates new profiles automatically and opens the adventure hub.

Use
Use `/play` to start or continue your Fortune Hunters adventure.
New player timing
Use this first, then follow `/hunt`, `/open`, `/daily`, and `/help`.
Requirements
None.
Cost or cooldown
None / No cooldown
Rewards or outcomes
New players receive 500 Coins, 1 Wooden Box, 1 Knife, 1 Energy Pill, EnergyRegen level 1, and an operational outpost at their spawn location. Existing players see their continue hub.
/help command icon
Getting Started

/help

Shows command categories and navigation help.

Use
Use `/help` when you need command categories or reminders.
New player timing
Use this as the fallback command for confused players in your server.
Requirements
None.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Helps players discover systems without leaving Discord.
/event command icon
Events

/event

Shows the current weekly event with global and server competition views.

Use
Use `/event` to view the active weekly event, global top 10, server standings, rewards, and scoring rules.
New player timing
Check this early in the week so your normal hunting, fishing, contracts, PvP, stealing, boxes, or gambling profit can count.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Displays the event theme, time remaining, personal score, global and server ranks, prize table, and rotating categories including largest or rarest specimens.
/profile command icon
Profile and Progression

/profile

View player stats, currency, combat records, location, and progression.

Use
Use `/profile` to inspect your current character state.
New player timing
Use this to decide whether you should train, heal, upgrade, travel, or fight.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows level, XP, coins, diamonds, health, energy, kills, deaths, damage stats, and more.
/stats command icon
Stats and Profiles

/stats

Interactive stats panel using embeds, dropdowns, buttons, and select menus.

Use
Use `/stats` to browse stat panels.
New player timing
Use this to inspect combat, weapon, hunting, fishing, user, and location stat panels.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows deeper player statistics and category panels.
/achievements command icon
Profile and Progression

/achievements

Interactive achievement collection for normal gameplay milestones.

Use
Use `/achievements` to open your collection book, then use the category dropdown or Overview, Collected, Closest, and Rewards buttons.
New player timing
Variant achievements reward exploration: tier 10 needs all 40 fish discoveries or all 48 animal discoveries. Lifetime weight achievements provide the longer hunt and fish grind.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows total completion, recently unlocked achievements, closest goals, category progress, and earned achievement rewards.
/daily command icon
Economy

/daily

Claim daily rewards.

Use
Use `/daily` once per day.
New player timing
Claim this before you play, then spend the reward on upgrades, supplies, shops or lottery tickets.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / Daily
Rewards or outcomes
Coins, boxes, and VIP daily benefits when eligible.
/missions command icon
Missions and Contracts

/missions

View daily command and server-message missions with automatic progress and payout.

Use
Use `/missions` to view today's two automatic objectives and remaining progress.
New player timing
Rewards are paid automatically. `/missions` itself does not progress Answer the Call, and DMs or bot messages do not count.
Requirements
Profile started by `/play`; activity must happen in a Discord server.
Cost or cooldown
None / Resets at 00:00 UTC
Rewards or outcomes
Answer the Call awards 250 Coins and 10 XP; Campfire Conversation awards 500 Coins and 25 XP.
/train command icon
Profile and Progression

/train

Choose a Training Hall path and discipline, then repeat the coach's increasingly difficult memory drill.

Use
Open `/train`, choose a 10, 20, or 35 Energy program, then finish the interactive session.
New player timing
Academy uses 3 signals at 12 seconds each, Field 4 at 10 seconds, and Trial 5 at 8 seconds. Momentum guarantees every fifth breakthrough.
Requirements
Profile started, at least 1 Health, at least 10 Energy.
Cost or cooldown
10, 20, or 35 Energy / 60 minutes
Rewards or outcomes
50-150 Academy XP, 150-225 Field XP, or 175-300 Trial XP, plus breakthroughs, up to +50% level scaling, and optional Steroids.
/upgrade command icon
Profile and Progression

/upgrade

Spend upgrade points on Health, Strength, Accuracy, Energy, or EnergyRegen.

Use
Use `/upgrade` or `/upgrade category:EnergyRegen`.
New player timing
Spend points on any category. EnergyRegen starts unlocked for free and can still be upgraded later.
Requirements
Upgrade points. The first earned point arrives at Level 2.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Improves stats; EnergyRegen gives +1 Energy per 10 minutes per upgrade.
/inventory command icon
Inventory and Items

/inventory

Interactive inventory for items, boxes, weapons, and vehicles.

Use
Use `/inventory`, then use dropdowns/search/buttons to browse categories.
New player timing
Use inventory before selling, opening boxes, equipping weapons, or using consumables.
Requirements
Profile started.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows owned resources with pagination, category dropdowns, search, clear, and close controls.
/use command icon
Inventory and Items

/use

Use consumables and buff items through interactive selection flows.

Use
Use `/use`, select an item, then confirm quantity where applicable.
New player timing
Consumables matter: Health, Energy, Protection, Damage, and XP items directly change your next moves.
Requirements
Profile started, at least 1 Health, own usable item.
Cost or cooldown
None unless item/system applies / No cooldown
Rewards or outcomes
Healing, energy restore, XP, ammo refill, buffs, teleport, treasure map interactions, and more.
/equip command icon
Inventory and Items

/equip

Equip the weapon or fishing tool used by your next action.

Use
Use `/equip` and choose a kill weapon, hunting weapon, or fishing tool.
New player timing
Hunting weapons change loot odds, kill weapons change PvP stats and costs, and Fishing Rod or Fishing Net changes fishing outcomes.
Requirements
Own the weapon/tool.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Changes the saved setup used by `/kill`, `/hunt`, or `/fish`.
/shop command icon
Economy

/shop

Browse location-specific shops with real item, weapon, vehicle, and box stock.

Use
Use `/shop` in your current location.
New player timing
Travel changes the shop. Madagascar sells Fishing Rod; Russia sells Fuel; Moon/Mars sell late-game items.
Requirements
Registered player and location access.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows purchasable supplies like Fuel, weapons, consumables, vehicles, Moon/Mars diamond items, and more.
/buy command icon
Economy

/buy

Buy shop items with coins or diamonds.

Use
Use `/buy item:<name> quantity:<amount>`.
New player timing
Check currency: Moon and Mars include diamond-priced items like EnergyBlaster, X-Ray Glasses, Drone, and Lasersword.
Requirements
Enough currency and item available in your current location.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Adds purchased item, weapon, vehicle, or box to inventory.
/sell command icon
Economy

/sell

Sell eligible loot and materials through dropdowns and quantity controls.

Use
Use `/sell`, pick an item, then choose quantity with buttons.
New player timing
Sell common loot to fund travel, shops, lottery tickets, and combat supplies.
Requirements
Profile started, own sellable items.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Turns loot into coins and sometimes diamonds depending on item logic.
/travel command icon
Travel and Locations

/travel

Move between Earth locations, Moon, and Mars.

Use
Use `/travel` to choose a route if you own the required vehicle and Fuel.
New player timing
Vehicles matter: car routes cost 1 Fuel, boat routes cost 2, plane routes cost 3, Earth-space rocket routes cost 10, and planet-to-planet costs 5.
Requirements
Correct vehicle and Fuel route cost.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Unlocks location shops, drops, and outpost opportunities.
/hunt command icon
Hunting and Fishing

/hunt

Hunt instantly, build a visible Trail, and collect sized Common, Albino, Gilded, and Prismatic trophies.

Use
Use `/hunt` for an immediate result with the hunting weapon equipped in `/equip`. Focus changes show exact percentages first and can still be saved during cooldown without performing a hunt.
New player timing
Set Balanced, Rare, Animals, or Safe once; change gear in `/equip`. Rare offers the best premium-loot and trophy potential but carries the highest empty and injury risk.
Requirements
Profile started, at least 1 Health, at least 1 Energy.
Cost or cooldown
1 Energy / 1 minute
Rewards or outcomes
Each action advances immediate loot, the Trophy Lodge, and weekly events. At 100 Trail, an animal, exceptional quality, and +50% XP are guaranteed; Track boosts size, Ambush adds materials, and Risky Trail boosts rare variants.
/fish command icon
Hunting and Fishing

/fish

Fish instantly, build a visible Hotspot, and record sized specimen variants alongside ordinary loot.

Use
Use `/fish` for an immediate result with the fishing tool equipped in `/equip`. Focus changes show exact percentages first and can still be saved during cooldown without casting.
New player timing
Focus affects every cast; Hotspot is automatic bad-luck protection. Set Balanced, Rare, Fish, or Safe once. Rare has the best premium-loot and trophy odds but the highest miss and shark risk; Fish increases catches and multi-catches. Change fishing gear in `/equip`.
Requirements
Profile started, at least 1 Health, at least 2 Energy, Fishing Rod or Fishing Net required.
Cost or cooldown
2 Energy / 2 minutes
Rewards or outcomes
Each cast advances immediate loot, the permanent Fishing Logbook, and weekly events. At 100 Hotspot, a fish, exceptional quality, and +50% XP are guaranteed; choose Trophy quality, a double catch, or boosted rare variants.
/open command icon
Boxes and Loot

/open

Open boxes for currencies, weapons, vehicles, items, and rare rewards.

Use
Use `/open box:<box type> amount:<amount>`.
New player timing
Emerald, Treasure, Vote, VIP, Pill, and Matryoshka boxes each point at different progression goals.
Requirements
Own boxes.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Rewards from the selected box's verified reward table, including common supplies and rare late-game items.
/kill command icon
Combat and PvP

/kill

Attack another player with the equipped kill weapon using interactive target/weapon flows.

Use
Use `/kill` and select a weapon/target when prompted.
New player timing
Special weapons matter: Coinshooter uses coins per shot, Deadspin rolls one roulette profile per /kill command, and Adrenaline makes EnergyBlaster free.
Requirements
Profile started, at least 1 Health, enough Energy and weapon resource/ammo.
Cost or cooldown
5 base Energy plus weapon-specific Energy for EnergyBlaster; Adrenaline makes the full attack free / 5 minutes
Rewards or outcomes
Coins, kills, deaths, damage stats, XP, bounties, and combat logs.
/bounty command icon
Combat and PvP

/bounty

View, place, inspect, and track public coin bounties on other players.

Use
Use `/bounty` to view or place a public Coin bounty on another player.
New player timing
At 100,000 coins a bounty increases the target weight in random /kill rolls; high bounties can reveal location intel.
Requirements
Registered players. Placing a bounty requires a target and at least 100 coins.
Cost or cooldown
None / State-based; the command explains when it is available
Rewards or outcomes
Creates or grows a public coin pot. Killing the target with /kill claims it automatically.
/outpost command icon
Outposts

/outpost

Manage the starter outpost created at spawn, then buy, upgrade, claim, and defend additional outposts by location.

Use
Use `/outpost` or sub-actions like status, start, claim, upgrade, and crew.
New player timing
Security reduces breach chance by 4% per level, defending crew by 6% each, and every successful defend stores 100 XP for your next claim.
Requirements
Profile started, location access, level unlocks, and coins for paid outposts.
Cost or cooldown
Claiming expedition finds can spend Energy based on expedition crew. / System timers
Rewards or outcomes
Passive coins, safe storage, crew allocation, expedition finds, defend XP, and steal/defend gameplay.
/steal command icon
Outposts

/steal

Run an interactive heist against another player's outpost.

Use
Use `/steal`, choose a heist plan, scout the Recon Board, commit to an entry route, and decide how to escape.
New player timing
Scout once and commit for +5% Surprise, or inspect a second route while the third stays unknown. Routes independently roll 30% Exposed, 45% Patrolled, or 25% Trapped.
Requirements
Profile started, at least 1 Health, 10-20 Energy, and a valid outpost target in your location.
Cost or cooldown
10 Energy for Ghost Entry, 15 for Vault Specialist, or 20 for Full Assault / 15 minutes after committing to an infiltration route
Rewards or outcomes
Secure 55%, 75%, or 90% of the vault; push deeper for a chance at 100%; or spend a Smoke Bomb on a safer exit.
/contracts command icon
Contracts

/contracts

Continue rolling contract chains with a fresh 24-hour deadline for every assignment.

Use
Use `/contracts` to view, deliver or reroll rolling Easy, Medium and Hard chains.
New player timing
Expiry resets the affected streak and assigns a replacement automatically. Standard users get 1 reroll; VIP gets 2 and one extra chosen-difficulty chain.
Requirements
Profile started, level 4 unlock, correct location and required items for delivery.
Cost or cooldown
None / Fresh 24-hour deadline per assigned contract; rerolls reset on a 24-hour period
Rewards or outcomes
XP, Coins, Diamonds, boxes, streak progress and an immediate replacement in the same chain.
/lottery command icon
Lottery

/lottery

Weekly lottery with ticket limits, jackpot growth, small prizes, and VIP free tickets.

Use
Use `/lottery buy amount:<1-5>`, `/lottery status`, `/lottery claim`, or history/winners actions.
New player timing
Tickets cost 1,000 coins. Normal users can buy up to 5 paid tickets; VIP users get 5 free plus up to 5 paid.
Requirements
Coins for paid tickets; VIP status grants free tickets.
Cost or cooldown
None / Weekly draw schedule
Rewards or outcomes
Jackpot coins, diamonds, small prizes, lottery history, and Deadspin bonus reward when jackpot reaches 1,000,000 coins.
/blackjack command icon
Gambling

/blackjack

Card gambling minigame using the bot card deck assets.

Use
Use `/blackjack` and choose the in-game Coin wager shown before the round starts.
New player timing
Gambling uses in-game currency only; it is a side activity, not the main progression path.
Requirements
Coins wager.
Cost or cooldown
None / Shown by the command before confirmation
Rewards or outcomes
Win or lose in-game coins.
/slot command icon
Gambling

/slot

Slot machine gambling command using real slot symbol assets.

Use
Use `/slot` with an in-game coin wager.
New player timing
A quick coin-risk minigame for players who like economy swings.
Requirements
Coins wager.
Cost or cooldown
None / Shown by the command before confirmation
Rewards or outcomes
Slot rewards based on symbols and bet.
/rps command icon
Gambling

/rps

Rock paper scissors gambling game.

Use
Use `/rps` with an in-game coin wager.
New player timing
Simple, fast, and easier for new players to understand than more complex minigames.
Requirements
Coins wager.
Cost or cooldown
None / Shown by the command before confirmation
Rewards or outcomes
Win or lose in-game coins.
/vip command icon
VIP

/vip

VIP systems connect to daily rewards, lottery tickets, contracts, and premium benefits.

Use
Use `/vip` to review current VIP status and implemented benefits.
New player timing
VIP can add extra contract slots, rerolls, lottery tickets, and daily reward value.
Requirements
VIP entitlement where applicable.
Cost or cooldown
None / No cooldown
Rewards or outcomes
VIP status and benefit information.
/vote command icon
Economy

/vote

Shows voting status, vote streak, Top.gg link, and reward preview.

Use
Use `/vote` to get the Top.gg vote link and reward preview.
New player timing
Voting is a clean recurring reward path for active players.
Requirements
Discord user profile; voting handled by Top.gg.
Cost or cooldown
None / Vote every 12 hours on Top.gg.
Rewards or outcomes
Vote Box and XP preview.
/cooldown command icon
Profile and Progression

/cooldown

Displays current cooldowns for the user.

Use
Use `/cooldown` to see active command cooldowns.
New player timing
Useful when planning hunt, fish, kill, lottery, and minigame activity.
Requirements
Registered player where applicable.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows when time-gated commands can be used again.
/respawn command icon
Profile and Progression

/respawn

Revives the player after death and lets them keep playing.

Use
Use `/respawn` after death.
New player timing
Players need health to use most active systems.
Requirements
Dead or low-health player state.
Cost or cooldown
None / State-based; the command explains when it is available
Rewards or outcomes
Restores playable state according to respawn logic.
/rank command icon
Stats and Profiles

/rank

Shows rank-style information based on game stats.

Use
Use `/rank` to view your or another player's current ranking position.
New player timing
Use with /profile and /stats to understand progression.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Shows personal competitive context without leaving Discord.
/leaderboard command icon
Stats and Profiles

/leaderboard

Browse overall, economy, combat, contract, and other rankings.

Use
Use `/leaderboard` to open the interactive rankings dashboard.
New player timing
Use `/rank` when you want a personal breakdown or a direct comparison.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None
Rewards or outcomes
Shows ranked players, values, pages, and metric categories.
/notify command icon
Utility

/notify

Controls all optional Fortune Hunters DM notifications in one place.

Use
Use `/notify` to view your notification centre, or choose a notification type and turn it on or off.
New player timing
Use the All notifications option when you want to enable or disable every category together.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None
Rewards or outcomes
Shows current settings and changes one category or every optional notification at once.
/gamble command icon
Lottery and Minigames

/gamble

Shows available gambling and minigame commands.

Use
Use `/gamble` to browse gambling games.
New player timing
All minigames use in-game coins only.
Requirements
Coins for wagers.
Cost or cooldown
None / No cooldown
Rewards or outcomes
Helps players choose blackjack, slots, RPS, higher/lower, lottery, and other minigames.
/higherlower command icon
Gambling

/higherlower

Higher or Lower card minigame with increasing payouts.

Use
Use `/higherlower` with an in-game coin wager.
New player timing
A streak game for players who like risk decisions.
Requirements
Coins wager.
Cost or cooldown
None / 1 minute
Rewards or outcomes
Win, lose, or cash out in-game coins.
/russianroulette command icon
Gambling

/russianroulette

Risk minigame where players try to survive up to 5 rounds.

Use
Use `/russianroulette` with an in-game coin wager.
New player timing
High risk and simple to understand.
Requirements
Coins wager.
Cost or cooldown
None / 1 minute
Rewards or outcomes
Win or lose in-game coins.

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