Fortune Hunters guide

Commands Guide

Every important command is visible in the HTML before JavaScript runs.

Commands Guide artwork
/register command icon
Getting Started

/register

Legacy redirect command. New players start automatically with `/play`.

Use
Use `/register` only if you found an old guide; `/play` is the real start command.
New player timing
Use `/play` first. Registration is automatic now.
Requirements
None.
Cost or cooldown
None / None found
Rewards or outcomes
Points players to `/play`, which creates the profile and starter package automatically.
/tutorial command icon
Getting Started

/tutorial

Interactive onboarding with buttons and pages that explains the first loop.

Use
Use `/tutorial`, choose Quick Start or Extended Intro, then read through the optional guide.
New player timing
The tutorial is optional. EnergyRegen starts unlocked for free.
Requirements
None. `/play` creates your profile automatically if needed.
Cost or cooldown
None / None found
Rewards or outcomes
Explains the first loop and points players toward `/play`, `/hunt`, `/open`, `/daily`, and `/help`.
/play command icon
Getting Started

/play

Creates new profiles automatically and opens the adventure hub.

Use
Use `/play` to start or continue your Fortune Hunters adventure.
New player timing
Use this first, then follow `/hunt`, `/open`, `/daily`, and `/help`.
Requirements
None.
Cost or cooldown
None / None found
Rewards or outcomes
New players receive 500 Coins, 1 Wooden Box, 1 Knife, 1 Energy Pill, and EnergyRegen level 1. Existing players see their continue hub.
/help command icon
Getting Started

/help

Shows command categories and navigation help.

Use
Use `/help` when you need command categories or reminders.
New player timing
Use this as the fallback command for confused players in your server.
Requirements
None.
Cost or cooldown
None / None found
Rewards or outcomes
Helps players discover systems without leaving Discord.
/event command icon
Events

/event

Shows the current global weekly event and top player rankings.

Use
Use `/event` to view the active weekly event, top 10 rankings, rewards, and scoring rules.
New player timing
Check this early in the week so your normal hunting, fishing, contracts, PvP, stealing, boxes, or gambling profit can count.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Displays the active event theme, time remaining, your score, your rank, top 10 rankings, prize table, and how to score.
/profile command icon
Profile and Progression

/profile

View player stats, currency, combat records, location, and progression.

Use
Use `/profile` to inspect your current character state.
New player timing
Use this to decide whether you should train, heal, upgrade, travel, or fight.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Shows level, XP, coins, diamonds, health, energy, kills, deaths, damage stats, and more.
/stats command icon
Stats and Profiles

/stats

Interactive stats panel using embeds, dropdowns, buttons, and select menus.

Use
Use `/stats` to browse stat panels.
New player timing
Use this to inspect combat, weapon, hunting, fishing, user, and location stat panels.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Shows deeper player statistics and category panels.
/achievements command icon
Profile and Progression

/achievements

Interactive achievement collection for normal gameplay milestones.

Use
Use `/achievements` to open your collection book, then use the category dropdown or Overview, Collected, Closest, and Rewards buttons.
New player timing
Achievements reward normal grinding from hunting, fishing, killing, stealing, opening boxes, completing contracts, claiming airdrops, gambling profit, and outpost claim coins.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Shows total completion, recently unlocked achievements, closest goals, category progress, and earned achievement rewards.
/daily command icon
Economy

/daily

Claim daily rewards.

Use
Use `/daily` once per day.
New player timing
A simple retention loop: claim daily, then spend coins on shops, lottery, upgrades, or supplies.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / Daily
Rewards or outcomes
Coins, boxes, and VIP daily benefits when eligible.
/train command icon
Profile and Progression

/train

Spend energy for steady XP and level progress.

Use
Use `/train` when you have at least 10 Energy.
New player timing
Training is the reliable XP path. Leveling grants upgrade points and unlocks contracts/outposts.
Requirements
Profile started, at least 1 Health, at least 10 Energy.
Cost or cooldown
10 Energy / 60 minutes
Rewards or outcomes
50-150 base XP plus level scaling; Steroids can add bonus XP when active.
/upgrade command icon
Profile and Progression

/upgrade

Spend upgrade points on Health, Strength, Accuracy, Energy, or EnergyRegen.

Use
Use `/upgrade` or `/upgrade category:EnergyRegen`.
New player timing
Spend points on any category. EnergyRegen starts unlocked for free and can still be upgraded later.
Requirements
Upgrade points. The first earned point arrives at Level 2.
Cost or cooldown
None / None found
Rewards or outcomes
Improves stats; EnergyRegen gives +1 Energy per 10 minutes per upgrade.
/inventory command icon
Inventory and Items

/inventory

Interactive inventory for items, boxes, weapons, and vehicles.

Use
Use `/inventory`, then use dropdowns/search/buttons to browse categories.
New player timing
Use inventory before selling, opening boxes, equipping weapons, or using consumables.
Requirements
Profile started.
Cost or cooldown
None / None found
Rewards or outcomes
Shows owned resources with pagination, category dropdowns, search, clear, and close controls.
/use command icon
Inventory and Items

/use

Use consumables and buff items through interactive selection flows.

Use
Use `/use`, select an item, then confirm quantity where applicable.
New player timing
Consumables matter: Health, Energy, Protection, Damage, and XP items directly change your next moves.
Requirements
Profile started, at least 1 Health, own usable item.
Cost or cooldown
None unless item/system applies / None found
Rewards or outcomes
Healing, energy restore, XP, ammo refill, buffs, teleport, treasure map interactions, and more.
/equip command icon
Inventory and Items

/equip

Equip weapons and tools for hunting or PvP.

Use
Use `/equip` and choose a kill or hunting weapon.
New player timing
A stronger hunting weapon changes loot odds; kill weapons change PvP damage, resources, and target count.
Requirements
Own the weapon/tool.
Cost or cooldown
None / None found
Rewards or outcomes
Changes active hunting or kill setup.
/shop command icon
Economy

/shop

Browse location-specific shops with real item, weapon, vehicle, and box stock.

Use
Use `/shop` in your current location.
New player timing
Travel changes the shop. Madagascar sells Fishing Rod; Russia sells Fuel; Moon/Mars sell late-game items.
Requirements
Registered player and location access.
Cost or cooldown
None / None found
Rewards or outcomes
Shows purchasable supplies like Fuel, weapons, consumables, vehicles, Moon/Mars diamond items, and more.
/buy command icon
Economy

/buy

Buy shop items with coins or diamonds.

Use
Use `/buy item:<name> quantity:<amount>`.
New player timing
Check currency: Moon and Mars include diamond-priced items like EnergyBlaster, X-Ray Glasses, Drone, and Lasersword.
Requirements
Enough currency and item available in your current location.
Cost or cooldown
None / None found
Rewards or outcomes
Adds purchased item, weapon, vehicle, or box to inventory.
/sell command icon
Economy

/sell

Sell eligible loot and materials through dropdowns and quantity controls.

Use
Use `/sell`, pick an item, then choose quantity with buttons.
New player timing
Sell common loot to fund travel, shops, lottery tickets, and combat supplies.
Requirements
Profile started, own sellable items.
Cost or cooldown
None / None found
Rewards or outcomes
Turns loot into coins and sometimes diamonds depending on item logic.
/travel command icon
Travel and Locations

/travel

Move between Earth locations, Moon, and Mars.

Use
Use `/travel` to choose a route if you own the required vehicle and Fuel.
New player timing
Vehicles matter: car routes cost 1 Fuel, boat routes cost 2, plane routes cost 3, Earth-space rocket routes cost 10, and planet-to-planet costs 5.
Requirements
Correct vehicle and Fuel route cost.
Cost or cooldown
None / None found
Rewards or outcomes
Unlocks location shops, drops, and outpost opportunities.
/hunt command icon
Hunting and Fishing

/hunt

Spend energy to hunt for boxes, animals, items, and location drops.

Use
Use `/hunt` after equipping a hunting weapon.
New player timing
Hunting weapon choice changes odds. Excalibur can reach 2% Emerald Box chance in the current table.
Requirements
Profile started, at least 1 Health, at least 1 Energy.
Cost or cooldown
1 Energy / 1 minute
Rewards or outcomes
Boxes, rare location items, animal materials, XP, or health-loss events.
/fish command icon
Hunting and Fishing

/fish

Fish for catches, boxes, and treasure-style rewards.

Use
Use `/fish` after getting a Fishing Rod.
New player timing
Madagascar is the key early fishing destination because its shop sells Fishing Rod and Boat.
Requirements
Profile started, at least 1 Health, at least 2 Energy, Fishing Rod required.
Cost or cooldown
2 Energy / 2 minutes
Rewards or outcomes
Fish, boxes, coins, diamonds, XP, and occasional risk outcomes.
/open command icon
Boxes and Loot

/open

Open boxes for currencies, weapons, vehicles, items, and rare rewards.

Use
Use `/open box:<box type> amount:<amount>`.
New player timing
Emerald, Treasure, Vote, VIP, Pill, and Matryoshka boxes each point at different progression goals.
Requirements
Own boxes.
Cost or cooldown
None / None found
Rewards or outcomes
Box-specific rewards from OpenBoxes.cs, including common supplies and rare late-game items.
/kill command icon
Combat and PvP

/kill

Attack another player with the equipped kill weapon using interactive target/weapon flows.

Use
Use `/kill` and select a weapon/target when prompted.
New player timing
Special weapons matter: Coinshooter uses coins per shot, Deadspin rolls roulette stats, and EnergyBlaster uses Energy.
Requirements
Profile started, at least 1 Health, enough Energy and weapon resource/ammo.
Cost or cooldown
5 base Energy plus weapon-specific Energy for EnergyBlaster / 5 minutes
Rewards or outcomes
Coins, kills, deaths, damage stats, XP, bounties, and combat logs.
/bounty command icon
Combat and PvP

/bounty

View, place, inspect, and track public coin bounties on other players.

Use
Use `/bounty` where bounty actions are available.
New player timing
At 100,000 coins a bounty increases the target weight in random /kill rolls; high bounties can reveal location intel.
Requirements
Registered players. Placing a bounty requires a target and at least 100 coins.
Cost or cooldown
None / Varies when active
Rewards or outcomes
Creates or grows a public coin pot. Killing the target with /kill claims it automatically.
/outpost command icon
Outposts

/outpost

Buy, upgrade, claim, defend, and manage outposts by location.

Use
Use `/outpost` or sub-actions like status, start, claim, upgrade, and crew.
New player timing
First outpost is free; Earth outposts cost 25,000 coins after that, planet outposts cost 250,000 coins.
Requirements
Profile started, location access, level unlocks, and coins for paid outposts.
Cost or cooldown
Claiming expedition finds can spend Energy based on expedition crew. / System timers
Rewards or outcomes
Passive coins, safe storage, crew allocation, expedition finds, defend XP, and steal/defend gameplay.
/steal command icon
Outposts

/steal

Attempt to steal from another player's outpost.

Use
Use `/steal` to target outpost value where the system allows it.
New player timing
Security, Safe, Capacity, and crew allocation make outposts more than passive income.
Requirements
Profile started, target with stealable outpost value.
Cost or cooldown
None found / Varies
Rewards or outcomes
Coins stolen or defended, steal logs, defense stats, and outpost tension.
/contracts command icon
Contracts

/contracts

Complete Easy, Medium, Hard, and VIP delivery-style contracts.

Use
Use `/contracts view`, then deliver/reroll/select slots through the interactive panel.
New player timing
Normal users get 1 daily reroll; VIP users get 2 rerolls and an extra VIP contract slot.
Requirements
Profile started, level 4 unlock, correct location and required items for delivery.
Cost or cooldown
None / Daily refresh/state-based
Rewards or outcomes
XP, coins, diamonds, boxes, streak bonuses, rerolls, and contract completion stats.
/lottery command icon
Lottery

/lottery

Weekly lottery with ticket limits, jackpot growth, small prizes, and VIP free tickets.

Use
Use `/lottery buy amount:<1-5>`, `/lottery status`, `/lottery claim`, or history/winners actions.
New player timing
Tickets cost 1,000 coins. Normal users can buy up to 5 paid tickets; VIP users get 5 free plus up to 5 paid.
Requirements
Coins for paid tickets; VIP status grants free tickets.
Cost or cooldown
None / Weekly draw schedule
Rewards or outcomes
Jackpot coins, diamonds, small prizes, lottery history, and Deadspin bonus reward when jackpot reaches 1,000,000 coins.
/blackjack command icon
Gambling

/blackjack

Card gambling minigame using the bot card deck assets.

Use
Use `/blackjack` with an in-game coin wager where available.
New player timing
Gambling uses in-game currency only; it is a side activity, not the main progression path.
Requirements
Coins wager.
Cost or cooldown
None / Varies
Rewards or outcomes
Win or lose in-game coins.
/slot command icon
Gambling

/slot

Slot machine gambling command using real slot symbol assets.

Use
Use `/slot` with an in-game coin wager.
New player timing
A quick coin-risk minigame for players who like economy swings.
Requirements
Coins wager.
Cost or cooldown
None / Varies
Rewards or outcomes
Slot rewards based on symbols and bet.
/rps command icon
Gambling

/rps

Rock paper scissors gambling game.

Use
Use `/rps` with an in-game coin wager.
New player timing
Simple, fast, and easier for new players to understand than more complex minigames.
Requirements
Coins wager.
Cost or cooldown
None / Varies
Rewards or outcomes
Win or lose in-game coins.
/vip command icon
VIP

/vip

VIP systems connect to daily rewards, lottery tickets, contracts, and premium benefits.

Use
Use `/vip` to view VIP-related information where enabled.
New player timing
VIP can add extra contract slots, rerolls, lottery tickets, and daily reward value.
Requirements
VIP entitlement where applicable.
Cost or cooldown
None / None found
Rewards or outcomes
VIP status and benefit information.
/vote command icon
Economy

/vote

Shows voting status, vote streak, Top.gg link, and reward preview.

Use
Use `/vote` to get the Top.gg vote link and reward preview.
New player timing
Voting is a clean recurring reward path for active players.
Requirements
Discord user profile; voting handled by Top.gg.
Cost or cooldown
None / Vote every 12 hours on Top.gg.
Rewards or outcomes
Vote Box and XP preview.
/cooldown command icon
Profile and Progression

/cooldown

Displays current cooldowns for the user.

Use
Use `/cooldown` to see active command cooldowns.
New player timing
Useful when planning hunt, fish, kill, lottery, and minigame activity.
Requirements
Registered player where applicable.
Cost or cooldown
None / None found
Rewards or outcomes
Shows when time-gated commands can be used again.
/respawn command icon
Profile and Progression

/respawn

Revives the player after death and lets them keep playing.

Use
Use `/respawn` after death.
New player timing
Players need health to use most active systems.
Requirements
Dead or low-health player state.
Cost or cooldown
None / Varies when active
Rewards or outcomes
Restores playable state according to respawn logic.
/rank command icon
Stats and Profiles

/rank

Shows rank-style information based on game stats.

Use
Use `/rank` to view ranking-style profile position where enabled.
New player timing
Use with /profile and /stats to understand progression.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Shows personal competitive context without leaving Discord.
/lotterysettings command icon
Lottery and Minigames

/lotterysettings

Controls lottery draw notification preferences.

Use
Use `/lotterysettings` to toggle draw DM notifications.
New player timing
Good for players who buy weekly tickets.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Toggles lottery notification settings.
/stealsettings command icon
Outposts

/stealsettings

Controls outpost steal notification preferences.

Use
Use `/stealsettings` to toggle steal attack DM notifications.
New player timing
Useful once outposts become part of your loop.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Toggles steal attack notifications.
/gamble command icon
Lottery and Minigames

/gamble

Shows available gambling and minigame commands.

Use
Use `/gamble` to browse gambling games.
New player timing
All minigames use in-game coins only.
Requirements
Coins for wagers.
Cost or cooldown
None / None found
Rewards or outcomes
Helps players choose blackjack, slots, RPS, higher/lower, lottery, and other minigames.
/higherlower command icon
Gambling

/higherlower

Higher or Lower card minigame with increasing payouts.

Use
Use `/higherlower` with an in-game coin wager.
New player timing
A streak game for players who like risk decisions.
Requirements
Coins wager.
Cost or cooldown
None / 1 minute
Rewards or outcomes
Win, lose, or cash out in-game coins.
/russianroulette command icon
Gambling

/russianroulette

Risk minigame where players try to survive up to 5 rounds.

Use
Use `/russianroulette` with an in-game coin wager.
New player timing
High risk and simple to understand.
Requirements
Coins wager.
Cost or cooldown
None / 1 minute
Rewards or outcomes
Win or lose in-game coins.

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