Instant action
Use /hunt
Hunt instantly for loot and permanent trophy records; choices appear only on a full Trail.
Equip a hunting weapon in /equip. /hunt always uses the saved weapon.
Fortune Hunters guide
Hunt instantly, build your Trail and turn every animal variant into permanent collection progress.
Instant action
/huntHunt instantly for loot and permanent trophy records; choices appear only on a full Trail.
Equip a hunting weapon in /equip. /hunt always uses the saved weapon.
Bad-luck protection
The first special encounter arrives on action 10. After that, expect one about every 9 successful actions. At 100 Trail, an animal, Exceptional-or-better quality and +50% XP are guaranteed.
Permanent collection
Open it through /stats. Find 12 species in four variants for 48 distinct discoveries.
Interactive strategy lab
Compare saved focuses or put every equipped hunting weapon head to head. The percentages update from the same outcome weights used by the game.
Loading strategy data...
| Weapon | Wooden Box | Golden Box | Diamond Box | Ammo Box | Emerald Box | Item | Nothing | Health loss | Animal |
|---|---|---|---|---|---|---|---|---|---|
Knife | 45% | 18% | 4% | 10% | 0% | 10% | 4% | 4% | 5% |
Spear | 41% | 20% | 5% | 12% | 0% | 10% | 3% | 4% | 5% |
Bow | 37% | 22% | 7% | 13% | 0% | 10% | 3% | 3% | 5% |
Sword | 35% | 23% | 8% | 14% | 0% | 10% | 2% | 3% | 5% |
Crossbow | 32% | 25% | 10% | 14% | 0% | 10% | 2% | 2% | 5% |
Lasersword | 27% | 27% | 12% | 15% | 1% | 10% | 2% | 1% | 5% |
Excalibur | 23% | 28% | 14% | 16% | 2% | 10% | 1% | 1% | 5% |
These are the equipped weapon's base weights. Focus and Trap are applied on top in the strategy lab.
Pass a focus to /hunt to compare the exact result percentages with your current focus. Nothing changes until you confirm. You can confirm a new focus during cooldown without performing the action.
| Focus | What changes |
|---|---|
| Balanced | A steady mix of animals, loot and safe outcomes. |
| Rare | Best premium-loot and trophy potential, with the most empty and injury risk. |
| Animals | More animal outcomes and material catches. |
| Safe | No injury outcomes, with fewer high-risk rewards. |
What really changes your result
These systems are easy to confuse. Here is exactly which ones change an outcome and which ones are collection details.
Animals adds animal weight; Rare trades common loot for premium boxes and risk, expands the normal specimen ceiling from 1.22x to 1.40x common size and adds a +0.07 size-percentile push; Safe converts injury into an empty result; Balanced averages Animals and Safe. A full Trail uses the upper 70%-100% size range.
Hunting traits are collectible identity labels only; they do not change loot, combat or Server Apex contribution. Fish scientific names are identity information, not bonuses.
Weather is descriptive. The rotating location apex is more likely inside an animal result, but it does not raise the overall animal-result percentage.
Matching animals contribute 1/2/3/4 points at Standard/Fine/Exceptional/Trophy quality, plus 2 on a full-Trail encounter. At 30, every contributor earns 750 Coins and 150 XP.
Full Trail
These choices appear only when the meter is full. Every path keeps the guaranteed encounter and +50% XP.
A larger trophy specimen.
An animal plus Fur or Meat.
A stronger chance at a rare visual variant.
Specimen rules
Quality sets the trophy tier and increases server-apex contribution. Traits are collectible identity details; they do not secretly change combat stats.
Collection checklist
The artwork below is the Common variant. Albino, Gilded and Prismatic versions are also saved separately.
Up to 250 kg in the specimen model.
Up to 80 kg in the specimen model.
Up to 200 kg in the specimen model.
Up to 5 kg in the specimen model.
Up to 16 kg in the specimen model.
Up to 38 kg in the specimen model.
Up to 8 kg in the specimen model.
Up to 5 kg in the specimen model.
Up to 95 kg in the specimen model.
Up to 180 kg in the specimen model.
Up to 310 kg in the specimen model.
Up to 450 kg in the specimen model.
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