
Trade
Generates passive coins over time.
Fortune Hunters guide
Build a location-specific outpost plan and see how every level changes production, protection and storage.
Interactive network lab
Move the player, upgrade, and crew controls to see exactly how location and level affect production, storage, unlocks, and defense.

Preparing verified outpost data...
Six connected systems
Trade and expedition crew produce Coins. Capacity decides when production stops. Security, defenders, and Safe decide how exposed those Coins are.

Generates passive coins over time.

Raises available crew capacity.

Sends crew to find boxes and location items.

Reduces steal success chance.

Protects part of stored coins. Safe percent is level times 5.

Increases storage capacity.
Verified rules
Trade is floor(base × (1 + 0.20 × (level − 1))). Expedition Coins equal expedition crew × the location expedition base.
Before Lockpick, attacker success is 100 − 4 × Security − 6 × defenders, clamped between 5% and 100%. Safe protects 5% of stored Coins per level.
Total storage is round((2,500 × level) × 1.1^level). Production pauses when Safe plus Vault Coins reach that capacity.
Each crew creates one hourly roll with a 10% find chance and room for 3 pending finds. A claimed find has a 25% chance to consume 1 Meat or Fur.
| Location | Player level | Trade / hour | Expedition / crew / hour |
|---|---|---|---|
| France | 1 | 65 | 33 |
| USA | 1 | 85 | 30 |
| Russia | 1 | 95 | 28 |
| China | 1 | 75 | 31 |
| Madagascar | 1 | 50 | 36 |
| Brazil | 1 | 55 | 35 |
| Australia | 1 | 80 | 31 |
| Moon | 25 | 174 | 47 |
| Mars | 30 | 145 | 51 |
New hunters automatically receive an outpost at their Earth spawn location. Additional Earth bases require an open slot and 25,000 Coins. Moon requires level 25; Mars requires level 30.
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