Fortune Hunters guide

Outposts Guide

Build a location-specific outpost plan and see how every level changes production, protection and storage.

Outposts Guide artwork

Interactive network lab

Design an outpost before you spend

Move the player, upgrade, and crew controls to see exactly how location and level affect production, storage, unlocks, and defense.

Fortune Hunters outpost

Preparing verified outpost data...

Six connected systems

Every upgrade has a job

Trade and expedition crew produce Coins. Capacity decides when production stops. Security, defenders, and Safe decide how exposed those Coins are.

Trade

Generates passive coins over time.

Crew

Raises available crew capacity.

Expedition

Sends crew to find boxes and location items.

Security

Reduces steal success chance.

Safe

Protects part of stored coins. Safe percent is level times 5.

Capacity

Increases storage capacity.

Verified rules

What each level really changes

Production

Trade grows by 20% of the location base per level

Trade is floor(base × (1 + 0.20 × (level − 1))). Expedition Coins equal expedition crew × the location expedition base.

Protection

Security and defenders reduce steal chance

Before Lockpick, attacker success is 100 − 4 × Security − 6 × defenders, clamped between 5% and 100%. Safe protects 5% of stored Coins per level.

Storage

Capacity is nonlinear

Total storage is round((2,500 × level) × 1.1^level). Production pauses when Safe plus Vault Coins reach that capacity.

Expeditions

Each expedition crew adds income and find room

Each crew creates one hourly roll with a 10% find chance and room for 3 pending finds. A claimed find has a 25% chance to consume 1 Meat or Fur.

All location base valuesOpen verified source table
LocationPlayer levelTrade / hourExpedition / crew / hour
France16533
USA18530
Russia19528
China17531
Madagascar15036
Brazil15535
Australia18031
Moon2517447
Mars3014551

New hunters automatically receive an outpost at their Earth spawn location. Additional Earth bases require an open slot and 25,000 Coins. Moon requires level 25; Mars requires level 30.

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