Fortune Hunters guide

PvP Guide

Use the current combat commands, weapons and defensive items to understand PvP risk.

PvP Guide artwork
/kill command icon
Combat and PvP

/kill

Attack another player with the equipped kill weapon using interactive target/weapon flows.

Use
Use `/kill` and select a weapon/target when prompted.
New player timing
Special weapons matter: Coinshooter uses coins per shot, Deadspin rolls roulette stats, and EnergyBlaster uses Energy.
Requirements
Profile started, at least 1 Health, enough Energy and weapon resource/ammo.
Cost or cooldown
5 base Energy plus weapon-specific Energy for EnergyBlaster / 5 minutes
Rewards or outcomes
Coins, kills, deaths, damage stats, XP, bounties, and combat logs.
/equip command icon
Inventory and Items

/equip

Equip weapons and tools for hunting or PvP.

Use
Use `/equip` and choose a kill or hunting weapon.
New player timing
A stronger hunting weapon changes loot odds; kill weapons change PvP damage, resources, and target count.
Requirements
Own the weapon/tool.
Cost or cooldown
None / None found
Rewards or outcomes
Changes active hunting or kill setup.
/bounty command icon
Combat and PvP

/bounty

View, place, inspect, and track public coin bounties on other players.

Use
Use `/bounty` where bounty actions are available.
New player timing
At 100,000 coins a bounty increases the target weight in random /kill rolls; high bounties can reveal location intel.
Requirements
Registered players. Placing a bounty requires a target and at least 100 coins.
Cost or cooldown
None / Varies when active
Rewards or outcomes
Creates or grows a public coin pot. Killing the target with /kill claims it automatically.
/steal command icon
Outposts

/steal

Attempt to steal from another player's outpost.

Use
Use `/steal` to target outpost value where the system allows it.
New player timing
Security, Safe, Capacity, and crew allocation make outposts more than passive income.
Requirements
Profile started, target with stealable outpost value.
Cost or cooldown
None found / Varies
Rewards or outcomes
Coins stolen or defended, steal logs, defense stats, and outpost tension.
/respawn command icon
Profile and Progression

/respawn

Revives the player after death and lets them keep playing.

Use
Use `/respawn` after death.
New player timing
Players need health to use most active systems.
Requirements
Dead or low-health player state.
Cost or cooldown
None / Varies when active
Rewards or outcomes
Restores playable state according to respawn logic.
/stats command icon
Stats and Profiles

/stats

Interactive stats panel using embeds, dropdowns, buttons, and select menus.

Use
Use `/stats` to browse stat panels.
New player timing
Use this to inspect combat, weapon, hunting, fishing, user, and location stat panels.
Requirements
Profile started automatically by `/play`.
Cost or cooldown
None / None found
Rewards or outcomes
Shows deeper player statistics and category panels.

Kill weapons

WeaponHitDamage chanceSuccessDamageAmmoTargetsSpecial
Handpistol icon Handpistol 4% 1% 80% 10 Bullets 1 -
Glock icon Glock 8% 1.7% 82% 12 Bullets 1 -
Uzi icon Uzi 6% 1% 86% 12 Bullets 1 -
AK-47 icon AK-47 8% 2% 80% 14 Bullets 1 -
FAMAS icon FAMAS 12% 2.5% 83% 14 Bullets 1 -
Grenade icon Grenade 20% 5% 80% 10 Grenade quantity 2 Uses grenade quantity and can target 2 players.
Shotgun icon Shotgun 20% 5% 80% 16 Bullets 1 -
Sniper icon Sniper 40% 4% 90% 14 Bullets 1 -
Flamethrower icon Flamethrower 60% 10% 86% 15 Gastank 1 Uses gastank ammo.
Revolver icon Revolver 30% 3% 91% 15 Bullets 1 -
Kalashnikov icon Kalashnikov 11% 2% 85% 16 Bullets 1 -
Machinegun icon Machinegun 5% 0.2% 96% 12 Bullets 1 -
Coinshooter icon Coinshooter 1% 0.1% 83% 10 10 Coins per shot 1 Uses coins instead of bullets.
Grenadelauncher icon Grenadelauncher 35% 3% 92% 10 Grenades 2 Uses grenade ammo.
Rocketlauncher icon Rocketlauncher 25% 2.5% 91% 10 Rocketlauncher ammo 3 Can target 3 players.
Firework icon Firework 100% 0% 100% 10 Firework quantity 1 Uses firework quantity.
Deadspin icon Deadspin Rolled% 0.01-0.36% Rolled% 10 1-36 Coins per shot 1 Roulette weapon; stats roll each kill.
EnergyBlaster icon EnergyBlaster 14% 1.9% 88% 15 Energy 1 Uses energy instead of ammo.

Hunting weapons

WeaponMain useWoodenGoldenDiamondAmmoEmeraldAnimal
Knife icon Knife Starter hunting 45% 18% 4% 10% 0% 5%
Spear icon Spear Early hunting 41% 20% 5% 12% 0% 5%
Bow icon Bow Balanced hunting 37% 22% 7% 13% 0% 5%
Sword icon Sword Improved hunting 35% 23% 8% 14% 0% 5%
Crossbow icon Crossbow Advanced hunting 32% 25% 10% 14% 0% 5%
Lasersword icon Lasersword Space-tier hunting 27% 27% 12% 15% 1% 5%
Excalibur icon Excalibur Top hunting 23% 28% 14% 16% 2% 5%

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